

Eventually, flight sim only will become such a extreme niche that it will no longer be profitable to pursue. Even MMOFPS's are starting to come out now. I think guy's like you just don't want FPS linked with flight sim. People like you are a fail before you even start.

Lol, how would you know? You haven't even tried it yet. I don't doubt of their respectives capacity but we live in a world with limited time and ressources. I don't see ED coming close to BIS level when it comes to FPS just like I don't see BIS coming close to ED level when it comes to flight sim. What I'm afraid of is having 2 similar products, basicaly offering the same experience but each forever lacking what the other is doing better. Soon or late those 2 lines will evolve in parrallel.

They both started from different points but they're heading to the same direction. Those too are going to require a tremendous workload in an area both developers have little to no experience and/or documentation.įrom what we know so far, both studios have the same goal : creating a realistic and complete combat experience. However it seems to me, with a +/- long term approach in mind, those problems could be overcome.īut in my opinion and with the limited understanding I have of the subject it seems to me the workload would not be bigger than creating a FPS interface for ED or developing the aerial part of ArmA for BIS. Now I'm not a game developer, I can't provide an answer for every problem that would rise up from the linking of DCS and ArmA. Just to be clear, I didn't came here saying " hey look there's LVC Game so now it's gonna be as easy as ABC to connect ArmA and DCS".Īll I wanted was to show people it was possible to link 2 "games" using different engines. When a tank in Arma 2 target a DCS plane you need to force the DCS tank to lock the same DCS plane, and I need to get a LWS warning.Those points, and many others, would indeed require more work to find a proper balance. You then need to pair both missiles and force one missile to mimic the other. So when a player in Arma 2 fires a missile you can force a unit in DCS to fire it's missile. You need to have support in both games for forcing the entities to do, what the other game does. Or Worse - bullets ballistics - which one? Missile tracking - which one do you use? There is no radar support, so naturally there is huge difference between an DCS AI Tunguska and an Arma 2 player Tunguska. Different lock rates - the locking process in Arma 2 is very basic, right-click/TAB to lock and Fire. Which AI do you use? The infantry AI in Arma 2 is better then in DCS, but on the other hand the proper SAMs are non-existant in Arma world, so these have to handled by DCS
